New screenshots...
Posted on 1.4.2005 @ 14:34:27 EST by Max
We've
added some new screenshots to the Screenshot page. These feature a new
town by MaxG (some indoor and outdoor shots). And if you haven't already
seen our GUI work on the forum, you can take a look in the screenies.
-Max
A Desparate Attempt at News!
Posted on 12.15.2004 @ 15:52:01 EST by Sim
Firstly,
sorry for the apparent lack of activity lately. Suffice to say that
we're still here, and now that I've remembered my news password, I'll
endeavour to post some updates more often.
MaxG recently
completed the graphics for a new town area. I'm not quite sure if it's
the same size as Brushome or larger. Artistically, I'd say it beats the
hell out of it though. While the original plan was for this to replace
the original Brushome, we decided it would be more sensible to use it as
an additional town alongside the existing one. While this lets us
concentrate on adding new content, we're still going to be refining
what's already there as well.
Some screenshots of this new area will likely follow when we've populated it a little more.
-Sim
A new in-house beta...
Posted on 10.2.2004 @ 17:49:43 EDT by Max
So
I released the first "real" beta version following our demo to our team
today. We've got a few talented modders, namely Igi and Seb, who should
help speed up the development and content process. I didn't want to
make a big deal of it, but my computer--the one that hosted our team FTP
and the updated game files--had its partition screwed. I had to
reformat and reinstall windows, so I lost all the files and information.
FORTUNATELY, I had some duplicates on my other computers and our files
were spread out among the other team members, so I was able to recover
nearly everything.
MaxG finally has had more time and is near
finished with an entirely new village that I think you guys will dig.
There would have been an update sooner than this if the rest of the
team managed to remember their News passwords. :-P I'm trying to think
of some more news, but I'm at a loss at the moment. If I think of
anything more, I'll post on the Dev Diary.
-Max
I'm working crazy hard again. Damn.
Posted on 6.14.2004 @ 20:01:39 EDT by Max
This
is sort of a follow-up to the last post from April. Yeah, Ajoc said we
have a new plot. We do, a lot of it's worked out (if backwards).
Currently, I'm working stupidly hard a number of simultaneous projects.
You can take a look at an early work in progress of the new GUI I'm
making here.
In
other news, exams are all done this year for the young'uns (me, Sim,
and Ajoc), so I'm psyched. Near the end of the summer, I'll make my way
to Rensselaer Polytechnic, majoring in Computer Science. I'm going to go
blind with all the time I spend staring at the screen. That shouldn't
stop me from working on Glory of Istar.
-Max
News? What's that?
Posted on 4.7.2004 @ 3:14:07 EDT by Ajoc
For all those of you holding your breath, you can stop.
After
a bit of what we'll call a post-demo hiatus, it seems to me that things
beginning to move again, at least discussion wise. Max, SimDing0 and I
all put together the basis of a plot which takes off from the demo and
we feel is a lot better and manageable than the previous idea, which,
looking back, seems a bit forced.
-Ajoc
Still chugging...
Posted on 12.30.2003 @ 7:50:49 EST by Max
Right,
given some questioning of this project's continuance on the forum, I'd
like to reassure all you casual visitors that the Glory of Istar project
is certainly NOT dead. Work continues, albeit a bit slow over the
holidays, do in most part to loads of schoolwork for most of us (most
notably myself and MAXGraphics). With a little luck, however, that
should pass soon.
On a better note, I taught myself how to do
character animation last week, so the minotaur is not just a dream any
longer. I may also have screenshots of a massive new outdoor area for
you. Maybe not. It all depends if you're interested...
-Max
This is actually Max...
Posted on 11.8.2003 @ 14:00:06 EST by Ajoc
On
the DLTC WORLD TOUR!!! ... Sort of. I'm in England, and currently on
Ajoc's computer. Sorry for not having replied to much in the last few
days.
I'm sure work is continuing while I'm away... especially from Sim. Sim, work.
-Ajoc
Demo Patch Version 1.00a Released!
Posted on 10.29.2003 @ 16:18:53 EST by Max
After
all the bug-crushing, cursing, and compression routines, the first (and
hopefully last?) patch for the Demo version of the Glory of Istar has
been released. Get the information and the download here.
Have fun and remember to check the forums! We want to hear what you have to say!
-Max
The Flood Gates Have Opened
Posted on 10.18.2003 @ 16:46:27 EDT by Max
I repeat: The Flood Gates Have Opened. Make way for the long-awaited Glory of Istar Demo! Head to the Download Page to pick it up.
After over a year of development, the playable demo of Glory of Istar (Dragonlance TC for Baldur's Gate 2) has been released!
This
demo brings you the opening chapter of a whole new Infinity Engine game
set in the lavish world of Krynn! Baldur's Gate 2 and the Throne of
Bhaal expansion (with the latest patch) are required to play Glory of
Istar, but the storyline is unaffiliated with either.
The final
game is intended to be around the size of BG2: Shadows of Amn. The demo
release includes the opening chapter of the main storyline, offering
several hours of playing time. In addition to large quests and intrigue,
many of the traditional rules and systems used in the game have been
changed to provide a fresher roleplaying experience. You will encounter
brand-new NPCs as you navigate tense local politics, and explore a world
dominated by extremes of good and evil... or so it would seem. The
Infinity Engine rules have been streamlined to better suit the Krynn
universe, with exciting enhancements to gameplay that will appeal to any
experienced D&D player.
Glory of Istar brings you:
- A whole new game set in the Dragonlance universe!
- New and unique features such as feats, subraces, deities, new playable races, and an all-new spellcasting system.
- Numerous quests set in beautifully rendered, completely original areas.
- New, multifaceted NPCs, with extensive dialog and voicing.
- A new music score composed especially for the TC.
- And, yes, kender and their pilfering ways.
The support forum can be found at:
http://www.dragonlancetc.com/forums/
Head over, join the DLTC community, and grab the download! Istar awaits!
-Max
Announcing the grand count-down!
Posted on 10.14.2003 @ 15:02:43 EDT by Ajoc
Yes that's right, the ugly white box up there is indeed the count down to the demo of Glory of Istar!
Assuming everything works out, the demo will be available to download when this counter hits zero, in time for the weekend...
Here is a link to the readme if you haven't already read it, to give you an idea of whats in store...
http://www.dragonlancetc.com/forums/attachments/GOI_Readme.txt
Thanks for the support of our forum members and I hope you enjoy the demo! Expect another news post on release...
Just don't do your eyes in staring at the gimmicky counter! :P
-Ajoc
New Voice Actor
Posted on 10.11.2003 @ 16:47:01 EDT by Max
A
note and an acknowledgement, first of all, to our newest voice actor,
known on the forums as Devil. I'm not sure how much is okay for me to
tell everyone, so I'll just say that he's a professional voice actor and
does awesome, awesome voices. More quality. Yay.
Beside that, not that it's amazingly important, but you can check out a sneak peak of the Demo's readme on the forums.
That's all for now.
-Max
Yeah...
Posted on 9.28.2003 @ 15:53:49 EDT by Max
I'm
being prodded into an update here by Ajoc. So yeah... most aspects of
the demo are done now and we're waiting on a few fixes and some more NPC
dialog before a release. Hold tight...
-Max
Things are beginning to move again...
Posted on 9.1.2003 @ 19:23:08 EDT by Ajoc
After
the unavoidable summer slow down with team members, forum members and
beta testers all going on holiday and generally being lazy, things are
starting to pick up with school starting and so on.
Max kindly
made us a new beta (Beta009b) today because I couldn't be bothered to
download all the updates which happened while I was on holiday, and it
is installing as I type... We hope to get some more team multiplayer
sessions going, for fun and bugfixing purposes, as well as possibly one
day releasing something publically.
-Ajoc
Still Here!
Posted on 7.28.2003 @ 5:58:05 EDT by Sim
We
are still alive! The TC is currently in a phase of bugfixing and stuff,
and Max decided to remake a huge part of it for some reason, meaning
that it should be better than ever. So... yeh.
-Sim
New Site Design
Posted on 6.21.2003 @ 20:56:29 EDT by Max
I
was getting tired of the old design and thought it might give a bad
impression of Glory of Istar, so I threw this design together from some
random renders, logos, and screenshots we had lying around. Hope you
like it.
I should mention that, although it looks like there's
more graphics now, the load size is a few KB less than what we had
before. Ah yes, I finally figured out how to compress images
efficiently... I'm such a poor webmaster. ;-)
-Max
Minor update...
Posted on 6.20.2003 @ 10:54:53 EDT by Max
Just
thought I'd let you know that both the FAQ and Team pages have been
amended. Glory of Istar will now have new music thanks to the talents of
DaernX, our newest team member.
-Max
Beta009 released
Posted on 6.12.2003 @ 16:40:50 EDT by Max
Despite
the lack of news updates lately, we actually have been doing stuff.
Beta Version 009 is now in session and is open to hand-picked beta
testers. Sorry folks, don't call us, we'll call you. Also, if you
haven't seen it yet, there's a new FAQ section here, which should hopefully clear up any confusion people had before. Read it carefully. Over and out.
-Max
New Screenshots
Posted on 5.24.2003 @ 10:22:09 EDT by Sim
I took a few the other day, and have just posted them on the forums:
http://www.dragonlancetc.com/forums/index.php?board=1;action=display;threadid=378
Enjoy. :)
-Sim
In-house Beta008 released...
Posted on 4.12.2003 @ 17:45:04 EDT by Max
Just
thought I'd update you all on the status of our beta. The majority of
the beta is finished. All that's left is touching some things up and
adding in another NPC.
-Max
Er... April Fools
Posted on 4.6.2003 @ 13:40:07 EDT by Sim
For
anyone who doesn't read the forums, it's probably fairly worth knowing
that the last news item was an April Fools joke, so... um... yeah.
-Sim
Tragic News
Posted on 4.1.2003 @ 9:22:48 EST by Agent009
With my condolences, I must report that Max Schnur, the leader of the DLTC, lost 7 fingers yesterday in an auto-accident.
It
happened at 11:43PM on Wilcher Road in Cranford, NJ after he dropped
off his girlfriend, Nicole Alexander at home. On the way home, it
appeared a car swirved into his lane, he overcorrected, and ended up
cramming into a telephone pole.
The fate of DLTC is on hold. Please stand by....pictures to come.
-Agent009
TeamBG Temporary Forum Opened
Posted on 3.16.2003 @ 16:06:31 EST by Agent009
Well, you might have noticed that www.teambg.net is down; I re-opened DLTC's backup TeamBG forums temporarily.
http://www.dragonlancetc.com/forums/index.php?board=7
Please spread news of this around to anyone you know who enjoys modding the Infinity Engine.
Thanks and enjoy!
-Agent009
Suspicious Emails
Posted on 3.2.2003 @ 15:07:32 EST by Agent009
Well,
you might have already read this in the Developers' Diary, but
recently, it has come to our attention that viruses are being sent out
through the email accounts at dragonlancetc.com.
Please DO NOT
download ANY of these attachments as they are most likely a worm. We did
not send any of these emails; we figure it is most likely some 14 year
old kid who thinks it's cool to play with my SMTP Protocol, or just
maybe a worm in itself.
Until further notice, delete ALL email coming from @dragonlancetc.com.
-Ron
-Agent009
Some non-News
Posted on 2.26.2003 @ 5:28:56 EST by Ajoc
Since
we haven't had any news for a while I thought I'd update with something
to make it look like we still live, and possibly say something
worthwhile at the same time.
So, a DragonLance mod you say? I
think the main work currently has been (as usual) bug finding and
stomping, and more interestingly, we have been scouring the
InfinityEngine community for anyone and everyone with a microphone to
lend us their voices so they do us some sound clips. We want the demo to
leave as little to be desired as possible, and a lot of the team felt
some of the main characters would be let down without some voice overs.
So contact us if you are set up to record and we will get you to send
some sample clips (We especially need female voices).
And on the
subject of main characters, if you hadn't already looked, a
Personalities page has been added so you can check out the characters in
the up-and-coming demo.
-Ajoc
Bookmarks
Posted on 2.7.2003 @ 22:07:44 EST by Agent009
Please update your bookmarks to the DLTC to this new url (http://www.dragonlancetc.com). The older url (http://dragonlance.teambg.net) is soon to be non-functioning.
-Agent009
Server Maintenance
Posted on 2.7.2003 @ 14:03:10 EST by Agent009
Well, the software on our server will be upgraded later tonight, so we apologize in advance if the site runs slow.
Scheduled maintenance
Date: Friday, February 7, 2003 - Saturday, February 8, 2003
Window: 23:00 - 05:00 MST
Duration: up to 3 hours
-Agent009
An update of sorts...
Posted on 2.6.2003 @ 15:30:16 EST by Ajoc
I thought I'd test out the news system and provide you with a brief update on our progress.
The
demo is, as always, in a perpetual state of "coming right along", but I
think we have pretty much concluded what's going in and what will have
to be cut out, because currently as one thing finishes another starts.
So now a cut off point is pretty much set, and quests are being wrapped
up and the current beta is being bug tested and improved upon as best we
can. As for when the demo will be finished, I cannot say and we are not
setting ourselves deadlines...The time it takes is mainly because we
want the demo as smooth and bugless as possibly so as to make good first
impressions, which could play on the game's overall success. For my own
honest opinion, I feel the TC's coming along nicely now, especially
with plot and direction settling now, and the new features/systems
implemented, but there is always room for improvement.
The new server and forums are great, and looks like we moved at a good time, with TeamBG's current database problems (try the forums if you hadn't already checked...). Can only hope it recovers soon...
-Ajoc
Positions available on the DLTC
Posted on 1.22.2003 @ 13:53:51 EST by Sim
We
are currently looking for people to join the DLTC team and help in
several different areas. These include 3D artists, voice actors, and NPC
modders. Please also bear in mind that we may request samples of your
work should you offer to assist us.
If you are interested and willing to help, then for further details on the subject, please see this post:
Positions Available
-Sim
Update/Testing...
Posted on 1.20.2003 @ 16:20:51 EST by Max
Current Build: Beta007
As
you can see, we've moved to our own dedicated server,
www.dragonlancetc.com. Our own forum is also available by the link to
the left. Guest posting is enabled, but you can register very quickly,
too.
On a more important note, the beta is still moving along. I
recently packed up Beta007 and distributed to the team for testing.
We're getting there, still plugging away to get a demo ready. :)
I
did a complete overhaul of the spell system to make it more
user-friendly, and I think you guys will like it a lot once you take a
look. Hmm... too many more things to mention here. If you have any
questions, ask on the DLTC Forum. :)
Edit from Ron: Sorry about how the forum looks... I'm working out a non-abrasive color scheme as you are reading this. ;-)
-Max
Welcome
Posted on 1.20.2003 @ 16:07:04 EST by Agent009
Welcome to the official page for Dragonlance Total Conversion: The Glory of Istar!
-Agent009