Welcome to the Developers' Diary. Here, team members will frequently post updates on what they are working on whether it be a new item or a whole new animation.

DLTC Developers' Diary

Monday, August 15th, 2005

Resumed work
The rumours about resumed work are true. But still, don't expect anything and soon. Organizing work on this scale is quite tough for a disorganized group like us. This isn't a simple NPC romance.
There are 5 joinable NPCs so far planned or done. More than 20 quests and about 2 chapters of story (the demo had one chapter).
With the absence of Max, it is quite a big task to do, as everyone of us has other things to do.

posted by avenger | 10869 Comments

Monday, October 11th, 2004

Progress
I've added myself to the DLTC team. And I made myself a Dev Diary account - dont tell Max!
Currently a log of bug-fixing is going on, the list of open bugs grows smaller every day. We're also working on feedback suggestions based on the Demo. Of course, we're expanding the game too, new areas, new quests and so on.

posted by igi | 14644 Comments

Monday, July 5th, 2004

What I'm doing...
I'm currently working on the final encounter for the game. Without giving too much away, I think it's going to be pretty impressive. Lots of alternative paths, a unique villain, multiple endings, and tens of thousands of words of dialogue are all on the list.
posted by SimDing0 | 7965 Comments

Saturday, May 1st, 2004

Randomness
Despite the diary being relatively empty, I'm actually doing stuff around here... Working on a rather important area at the moment. Progress is slow in large part because we lack artists. MaxG is busy with school or something, so the load falls on me. Anyway, we decided to take a new approach to coding this monster. We FINALLY have a coherent plot worked out, so we're making the ending first, then extending the game at our will. This, should in theory, let us finish the main stuff quickly and open up the world to modding... and if all goes well, that would increase the game size dramatically.

Anyway, I just bought the third volume of the Kingpriest Trilogy today, so I guess I've gotta go read that.

posted by Max | 5420 Comments

Saturday, November 22nd, 2003

My Evening
I have been writing commoner dialog. Lots of commoner dialog. I calculated that this should take me approximately 2/5 of a year of constant work to complete, although I suspect it can be cut down with a little thought.
Even so, anyone playing DLTC in the future had better TALK TO COMMONERS and APPRECIATE THEIR AMAZING DIALOG else there will be SERIOUS TROUBLE. :)

posted by SimDing0 | 1624 Comments

Sunday, October 19th, 2003

Demo is off and running...
You saw the news page. The night before release, I was up until 3:15 bug-crunching and preparing the installer. Of course, lethargic the next morning, I uploaded the demo in its entirety and found out that the installer was nicely broken. Release delayed for two hours while I fix it and reupload. So I'm uploading, yeah... 98% finishes and my ISP cuts me off. Lousy pile of crap. We finally got a working copy of the demo up the third time. Tested it, made sure it didn't immediately make the end-user's computer explode, then went on a media blitz.

Now that it's out, I'm a little anxious. A few bugs and minor issues, but nothing major enough to put a hamper on the project. There will probably be a small patch released for people who've already downloaded the demo--the demo file itself will also be update so people won't have to get both v100 and the update.

I'm going to wait a few more days before putting up any official patches, but if you want some things that are readily available, check the Tech Support forum.

posted by Max | 5777 Comments

Wednesday, September 3rd, 2003

An update...
As an update to yesterday's (or was it the day before's?) post, I should add that the script actually didn't work at all (although it was a successful random number generator), and Max spent ages fixing it. Oh well.
posted by SimDing0 | 785 Comments

Tuesday, September 2nd, 2003

Sim did some work!
So yesterday I did a bit (a very little bit) of work on removing the old summonning limit and implementing a new feature which causes the limit to be based on total party intelligence and wisdom.
This required some addition and comparison in scripts, something the IE is not particularly good at. I felt safe in the knowledge that it probably wouldn't work properly, largely because nothing I do ever works properly.
I was, therefore, most surprised when the script I wrote worked first time!

Max went on to point out a fatal flaw in the entire system, but I don't care about that. My script looked cool. Someone'll fix it at some point. Maybe.

posted by SimDing0 | 4930 Comments

Monday, August 18th, 2003

Pogretry!
It's official... DLTC now includes poetry (or what Max likes to call "pogretry", for reasons best left untouched). Suck on that, Solaufein!

Heheheh.

posted by SimDing0 | 2255 Comments

Thursday, June 26th, 2003

Preparing...
Right, so I gave myself a crash course on NSIS script last night, stayed up until 3 a.m., and came up with the Glory of Istar installer tonight. Finally, after all those inhouse betas, stuff can be installed automatically. Thanks to Avenger's xppatcher, we can also check for proper versions and patch the game's starting XP without any hassle for the end user. And thanks to the developers of Tispack and OggDec, I was able to add some hefty compression onto the largest files in Glory of Istar. Whereas the demo download would be clocking in at 131 MB without the compression, it's now a healthy 89 MB with it, even if it takes a minute or two longer to install on the hard drive. I expect it to remain at this size, or possibly even get slightly smaller (there are some excess files), for the demo. Note that testing is not over, and won't be over until we're not finding any more bugs and feel that it is ready to be released. We are, however, moving, as I'm sure our beta testers might tell you.

On the topic of the demo, I'm not making any promises, but I've been trying to make plans to host it on its own dedicated server (which I would be paying a fairly hefty amount per month for). This would mean that we wouldn't necessarily have to beg for other services to host it and download speeds would be decent. Of course, this is assuming that the entire world doesn't find out about DLTC... in which case I'd have to spread the downloads out a bit more. As I said before, though, there's no promises just yet.

posted by Max | 2946 Comments

DLTC Developers' Diary - Search
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DLTC Developers' Diary - Archives
Archives
August 15th, 2005:
Resumed work
October 11th, 2004:
Progress
July 5th, 2004:
What I'm doing...
May 1st, 2004:
Randomness
November 22nd, 2003:
My Evening
October 19th, 2003:
Demo is off and running...
September 3rd, 2003:
An update...
September 2nd, 2003:
Sim did some work!
August 18th, 2003:
Pogretry!
June 26th, 2003:
Preparing...
June 25th, 2003:
Work
June 25th, 2003:
PAIN!
June 19th, 2003:
Various Stuff
June 18th, 2003:
More work...
June 17th, 2003:
Overworked
June 17th, 2003:
A Dialog
June 15th, 2003:
Translation Tool
June 11th, 2003:
DLTC Chat
June 8th, 2003:
Something Random
June 7th, 2003:
Big Achievment
May 18th, 2003:
Names
May 5th, 2003:
My first real quest
April 26th, 2003:
This is actually more relevant to last night, but...
April 18th, 2003:
Multiplayer Session
April 16th, 2003:
Pick my pockets
April 15th, 2003:
Cool voices...
April 12th, 2003:
Voicing
March 22nd, 2003:
Demo nearing pre-beta completion...
March 15th, 2003:
Temporary Teambg forums
March 9th, 2003:
TP2 Problems
March 2nd, 2003:
Oh yeah...
March 2nd, 2003:
Worm Attack!
February 19th, 2003:
Another Update
February 19th, 2003:
Tracking is evil
February 16th, 2003:
My Sunday Afternoon
February 15th, 2003:
Ugh, I'm so hungry.
February 14th, 2003:
HTML Housekeeping
February 11th, 2003:
Breaking News!
February 10th, 2003:
Bugs and Walls
February 9th, 2003:
Animations
February 8th, 2003:
Some stuff...
February 8th, 2003:
Last Night's Server Maintenance
February 7th, 2003:
A WeiDU Ordeal
February 6th, 2003:
Bit of an update...
February 6th, 2003:
Test of the Developer's Diary
February 6th, 2003:
Test